took a break from coding to work on sprites.
originally i was going to have 4 possible directions for a NPC to face. i was going for the top down look that Legend Of Zelda: A Link To The Past did so well. this means i’d have to make 4 sets sprites for each enemy (facing up, facing down, etc). this translates into more work, and more bloat in general.
so instead I opted for a different perspective. all enemies are either facing left or right, there is no up or down (technically). games like Nuclear Throne do this and it works nicely.
another thing: i lowered the pixel count for my computer crab enemy and replaced its tentacles with legs. it’s so much easier to work on sprites with low resolutions!!!
unity has a thing where you can scale a sprite by -1 on any given axis and it will flip the sprite horizontally. this means i only need to create one set of movement and idle animations for every enemy. Now That's Paper.